by Spiff
brunogaia wrote:
Norman: well done! You've spent a little of your time to find all possible reasons to debase NFE and their work on this Kickstarter...
I got to this part before I realized that I should probably not seriously respond to you, since criticism and skepticism of Kickstarters is normal consumer behavior. Voicing concern for an investment is not debasement. Criticisms are not insults. What is sort of insulting is your patronizing and oddly defensive tone, which, despite your claims of not being affiliated with NGE, really make you seem like you are. I believe you were also called out on this before, for Seasons, so I know that you are probably not a shill, but someone who doesn't know how to temper excitement and give voice to genuine doubts.
I reiterate, being suspicious when money is involved does not make one rude or lacking courtesy.
But I'll still respond to your questions, because what a boring Wednesday night this turned out to be.
They don't, in fact, react extremely quickly on KS, as I've asked these questions to them directly, twice, and have yet to hear a response. In fact, if you go through the backers comments some weeks, you can see that I posted something similar to what I posted here. The most I ever got was "We forwarded this to our lead designer" and after a week with no response, I pulled the plug. Building confidence in backers is rule #1 with Kickstarters from no name companies, and they did not do that with me. They clearly did with you.
The RTS thing was a joke, as the RT part of RTS stands for "real time." Real time is not turn based, which this game is. I realize they are trying to emulate the style of RTS games, but calling it the first RTS card game is really weird considering the game is not real time, as far as I can tell. If you'd like examples of actual real time boardgames, I suggest you look into Space Alert and Galaxy Trucker.
Tokens should have been addressed in design. Imagine something like Netrunner being played without the tokens. It's possible, and it's not even that difficult to substitute in, but the design also doesn't really mix the various types of tokens together. It's when you get permanent, multiple stat changes, such as with Pyrite Rounds vs. # attacks vs. HP vs. Juggernaut's +armor bonus (and this is just with what is known), that things get muddled. For an example of great token design, see Sentinels of the Multiverse, which was also on Kickstarter.
The logo is nice because Final Fantasy has a pretty nice logo. I hope this company doesn't get too big and Squaresoft isn't too litigious, because this would be a pretty easy thing to sue over. Apple has done worse for fewer similarities.
I think that's pretty much as salient a response as I can muster up. After that all I see is a bunch of excuses and some weird, out-of-place condescension towards FFG, who do coincidentally make pretty fun games despite pretty terrible rulebooks. I'm also not sure where this blind enthusiasm comes from, as aside from the artwork, you agree that this Kickstarter has problems. You can look past them, and that's great. I can't.