by Petri
hudcrab wrote:
correct me if I'm wrong but my understanding is that you can load 2 interceptors into a ship with interceptor bay as one ship activation. Furthermore, the ships are automatically unloaded at the end of that move action.
Therefore - unless you are Terran or the Syndicate, it is never worth placing more than one interceptor bay on a ship because if you load 4 ships, that will be the end of the move action and they'll be automatically unloaded, needing to be reloaded next action.
As written, I can't help but feel that interceptor bay is a little underpowered - you're moving 3 ships for 2 ship activations, but you've had to spend a research and an upgrade action to get that bonus...
Therefore - unless you are Terran or the Syndicate, it is never worth placing more than one interceptor bay on a ship because if you load 4 ships, that will be the end of the move action and they'll be automatically unloaded, needing to be reloaded next action.
As written, I can't help but feel that interceptor bay is a little underpowered - you're moving 3 ships for 2 ship activations, but you've had to spend a research and an upgrade action to get that bonus...
Loading and unloading is free with interceptor bay. The whole stack must move together during each activation.
So each activation (arrow) works like this:
* Decide how many interceptors you load in to the carrier
* Move the carrier
* Unload the interceptors