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Reply: Space Cadets:: Reviews:: Re: Space Cadets: Like Everything and Nothing you've ever played

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by sdotco

I think the point of the mini-games isn't that they are incredibly exciting little games in their own right. They aren't. It's the PRESSURE which makes it all fun.


This is exactly right. With no time pressure and framework, this game would be nothing more than a minigame collection in a pretty dress. But it is the fact that everyone is working together on different tasks in the same 30 second time frame that gives the game its own audible electricity, that turns boring old memory match into a sweaty-palms bomb-detonation experience, that makes your brain stall and forget which way is left and which is right when programming how to steer the ship. The immersion is there and the games make sense to the parts of the ship they control, from flicking your weapons to feeling shapes for the sensors.

If your toes curl in anticipation watching Butterfingers Bill's trembling finger over a disc you know he's going to flick halfway across the room, then you're immersed in the game. If you want to smack his head in when the disc does end up under the couch, then perhaps you're best inviting some people over for a round of Pandemic and then telling them what to do each turn :)

Or you could just wait for a Shift Change card to show up and give him a slightly less dexterous task :)

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