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Reply: Star Wars: X-Wing Miniatures Game:: News:: Re: Millennium Falcon unboxing

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by JustinKase

Posted by Hothie on the FFG forums (the overall winner):

from the insert:
Unique names: This expansion pack includes Ship cards and Upgrade cards with unique names, as indicated by the bullet to the left of the card's name. As with other cards that have unique names, a player cannot field two or more cards that share the same unique name, even if they are different types of cards. (this applies to Chewbacca, because he has both a ship card and an upgrade card)

Turret Primary Weapon: Each ship in this pack uses a turret as its primary weapon. Thus, each Ship card shows the TURRET PRIMARY WEAPON icon, and each ship token shows a circular red arrow as a reminder. (new symbol)

When attacking with the turret primary weapon, a ship may target an enemy ship inside or outside its firing arc. When attacking with a secondary weapon, the ship must still target a ship inside its firing arc, unless specified otherwise on the Upgrade card.

Modifications and Titles: Modifications and titles are special upgrades that do not appear in any ship's upgrade bar. Any ship may equip a modification or title unless the card is restricted to a specific type of ship. Each ship is limited to one modification and one title.

Faction-Restricted Upgrades: some of the Upgrade cards in this expansion pack are labeled "Rebel only." Cards with this label cannot be fielded in Imperial squads.

Large ships: The Millenium Falcon has a ship base that is larger than those found in the X-wing core set. Such ships are classified as large ships and use the following rules:

Ion Tokens: Some card abilities may cause a ship to receive an ion token. A large ship is unaffected by a single ion token; the ion token simply remains assigned to the ship. When a large ship has two or more ion tokens assigned to it, it suffers the ion token effect as normal. Then the player removes all ion token from the ship at the end of the Activation phase.

Overlapping: Large ships follow standard rules for overlapping other ships. When a large ship would overlap another ship, simply move the large ship along the template as normal, being sure to use the center of the ship's base to estimate its correct position and orientation.

Setup: Large ships follow all standard setup rules. However, during setup a large ship's base may extend outside of Range 1 as long as it has filled the length of that area.
A large ship cannot be placed with any portion of its base outside the play area. The ship figure may extend outside the play area at any time as long as the base remains in the play area.

Large ship setup example: The Rebel player chooses to diagonally place his YT-1300 in the setup area. He ensures that a corner of the ship's base is touching his edge of the play area, and then he freely adjusts his ship until it is pointing in the desired direction.

There is a new mission, but I kinda don't want to type it all out. Sorry. maybe someone else can.

YT-1300 Maneuvers:

1 turn left/right (white)
1 bank left/right (green)
1 straight (green)
2 turn left/right (white)
2 bank left/right (white)
2 straight (green)
3 bank left/right (white)
3 straight (white)
3 koiogran (red)
4 straight (white)
4 koiogran (red)

Boost action reference card:

This card explains the rules for performing a boost action. Ships with the (symbol) icon in their action bar may perform a boost action. To boost, follow these steps:
1. Choose the 1 straight or 1 bank right/left maneuver template
2. Set the maneuver template between the ship's front guides.
3. Move the ship to the opposite end of the template and slide the rear guides of the ship into the template.

Performing a boost does not count as executing a maneuver. A ship cannot boost if this would cause its base to overlap with another ship's base or an obstacle token.

Outer Rim Smuggler-Rebel, Pilot Skill 1, Primary Weapon 2, Agility 1, Hull 6, Shields 4, Action bar-focus and target lock, cost 27, Upgrade bar- 2 pilot cards.

Chewbacca-Rebel, Pilot Skill 5, PW 3, Agility 1, Hull 8, Shields 5, Action bar-focus and target lock, cost 42, Upgrade bar-2 Pilot cards, 1 Missile, 1 Medal
Pilot Ability-When you are dealt a faceup Damage card, immediately flip it facedown without resolving its ability.

Lando Calrissian-Rebel, Pilot Skill 7, PW 3, Agility 1, Hull 8, Shields 5, cost 44, Action bar-focus and target lock, Upgrade bar-2 Pilot cards, 1 Missile, 1 Medal
Pilot Ability-After you execute a green maneuver, choose 1 other friendly ship at range 1. That ship may perform 1 free action shown in its action bar.

Han Solo-Rebel, Pilot Skill 9, PW 3, Agility 1, Hull 8, Shields 5,cost 46, Action bar-focus and target lock, Upgrade bar-2 Pilot cards, 1 Missile, 1 Medal
Pilot Ability-When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.

Pilot Cards:
Nien Nunb-cost 1, Rebel Only, You may treat all straight maneuvers as green maneuvers

Weapons Engineer-cost 3, You may maintain 2 target locks (only 1 per enemy ship.) When you acquire a target lock, you may lock onto 2 different ships.

Chewbacca-cost 4, Rebel only, When you are dealt a damage card, you may immediately discard that card and recover 1 shield. Then, discard thisUpgrade card.

Luke Skywalker-cost 7, Rebel Only, After you perform an attack that does not hit, immediately perform a primary weapon attack. You may change 1 Focus result into a Hit result. You cannot perform another attack this round.

Title card: Millenium Falcon. YT-1300 Only. Title. Cost 1. Your action bar gains the Evade action icon.

Modification cards:
Shield Upgrade-Modification. Cost 4. Increase your shield value by 1. (pack comes with 2 cards)

Engine Upgrade-Modification card. Cost 4. Your action bar gains the Boost action icon. (pack comes with 2 cards.)

Missile card:
Assault Missiles-Cost 5. Secondary Weapon value 4. range 2-3. Attack [target lock]: Spend your target lock and discard this card to perform this attack. If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Medal cards:
Draw Their Fire-Cost 1. When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncancelled critical hit results instead of the target ship.

Elusiveness-Cost 2. When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability. (side thought, not sure how that interacts with rerolling dice only once rule. Will have to bring that up in a Rules thread.)

Veteran Instincts-Cost 1. increase you pilot skill value by 2.

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