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Reply: Star Wars: X-Wing Miniatures Game:: Rules:: Re: Unique Ability: Marksmanship

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by dfiler76

I still think Marksmanship is pointless without Cluster Missiles, and sadly Cluster Missiles are sub-par without Marksmanship.

Although the 2 upgrades combo well (and could be useful against a Y-Wing / Millennium Falcon), 7 points is a lot to spend on upgrades with such a narrow use. I can't help thinking Marksmanship should be 2 points, and Cluster Missiles should be 3 points.

Still, the imperials already seem a bit too powerful so I'm not too fussed if these options aren't that great. Maybe they'll see more play once the Falcon is hitting the table regularly.

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