by etherton
..and another question (separate post to avoid confusion)... several times I've seen the issue of play time come up. In the standard game, there are 30 rounds... that means 30 turns, right, and 30 rolls of the dice for movement? Does it really take that long to make your move? I imagine that at least a third of your turns you're in transit and there's no buy/sell step, and at least a few times per game you eschew your move in favor of unlimited buy/sells. Has anybody considered giving everybody their own set of dice and having them roll for next turn's movement at the end of their current turn? (I guess you'd have to agree to try not to look at somebody's "next turn" dice to see if they're going to beat you somewhere or not)-Dave