by Azgard12
houjix1138 wrote:
It was easy to be unique with those games as they were created in an era when there wasn't much else in existence. We're over 20 years into the world of CCG/TCG/LCGs, uniqueness is much hard to come by.
That's a horrible thing to say. An argument that innovation can't really exist today?
Games have done it.
Games continue to do it.
Excusing a game for failing to be innovative because it is "hard" isn't something I'm ready to accept.