by CapAp
RogueThirteen wrote:
The tournament results you speak of aren't really relevant to this debate for several reasons:
I'll take these on point by point.
(1) There are mirror-match games in the tournaments: Rebs have to fight Rebs and Imperials have to fight Imperials. People seem to think a more elite pilot Imperial build has a better shot in the Imperial mirror-match than does a swarm squad, and this alone might mean that swarm squads don't make much of an appearance or don't place well because of struggles in the mirror match. Ironically, this might result in Rebs having a "better" overall chance against Imperial tournament squads than they would against a pick-up game swarm squad.
Well, I'll certainly cede that point. The swarm list is the best list if you don't count the lists that are better than it. And as to the claim that the debate only centers on swarms being superior to REBEL fleets, I think the fact that the runner-up at the Championship and the champion at the GenCon event were both very standard Rebel fleets belies that idea.
(2) Just because there were top-Placing Rebels doesn't mean that there is an even balance between the factions in general, for a variety of reasons. Most notably, it appears early round matches were arranged to disproportionately pit Imps vs Imps and Rebs vs Rebs to ensure that there was a Reb vs Imp final match.
(3) Both tournaments had a pretty small player turnout, at least from a standpoint of statistical significance. Even if TIE swarms handily had won both events, we still wouldn't have any real evidence that the TIE swarm was favored because the sample size is just too small at this point.
(4) It's still young in the game's life and most players at the tourneys may not even own 8 TIEs--it's an expensive build (this was probably especially true for the Gen Con tourney, where players had literally just bought their first bit of product). Whenever we tested games against true swarm we had to pool the TIEs of several players to do so. This alone might contribute to less true swarm squads at tourneys.
I've been to FFG tournament events. Spending is not an obstacle for people who attend them and succeed. I feel confident in the assertion that plenty of players had the tools to field whichever lists they felt were superior. As for the GenCon tournament, players had to field 100 points of product. TIE expansions are no more expensive than any other.
(5) Planning out the moves of seven-eight TIEs each turn (especially if they can be activated in any order you want each time) is both intellectually exhausting and daunting. Some players might be dissuaded from a weekend of back-to-back matches commanding eight TIEs just from a general worry of tediousness and exhaustion.
Eight ships is too many to move all weekend, but six is not? That's weak, man. :)
Basically, the question of "Do Imperial swarm squads have an inherent advantage over the Rebels in 100pt games?"is a very different question from"What squads performed well in the tournament?"
Either way, we don't really have any solid data to answer either of those questions yet, as the game is still so young. Basically, it's all "wait and see."
As above, I agree with this to a reasonable extent. And with an expansion coming out in just over a month, I'm sure the meta will change drastically, rendering this discussion totally moot. But until then, I'm confident we'll see the championship lists dominate meta until unseated by a new champion (as they ALWAYS do in ALL competitive collectible games).
Personally speaking, and merely voicing my own 'gut intuition' that's not worth much in the way of hard data, after a lot of play testing I certainly feel like the Empire swarm of 7-8 TIEs certainly has an inherent advantage against Rebels (and that comes after playing both as and against the swarm).