Quantcast
Channel: Science Fiction | BoardGameGeek
Viewing all articles
Browse latest Browse all 464045

Reply: Battlestar Galactica: Exodus Expansion:: General:: Re: Centurions too big of a problem - how to handle it?

$
0
0

by ackmondual

Grujah wrote:

No, we like Cylon Board so much more than old rules that we are unwilling to change that back.

Also, 3 games were straigh up Cent loses, one was that the human were dealing with 2-3 of them, and when they finally managed it, something else fail (maybe even Galactica destroyed?) as Cents needed all the attention.

It could be a streak of bad luck, and one certanly was (with Cavil and relevant Supercrisis drawn) - but often for revealed cylons it seems best just to force Centaurions.

I was thinking of something simple, like, they die on 6-8 instead? Though maximum firepower thing is OK too. Kamekaze's solution is nice too, it is certanly worst when they appear right next to the launch areas.
Centurion losses (both direct and indirect have still comprised) the minority of our games.... still behind loss by pop/Morale, with damage somewhere behidn.

Viewing all articles
Browse latest Browse all 464045

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>