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Thread: Star Wars: X-Wing Miniatures Game:: Strategy:: Is there a place for Biggs in an post-Interceptor environment?

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by RogueThirteen

I really like Biggs (in fact, I don't really play Rebels without him anymore). Coupled with R2-F2, he's forcing TIEs to shoot at him typically rolling 2-Dice against his 3-Agility and cutting down the Imperial players' attack efficiency by quite a bit in the first few rounds of engagement.

With the bit of Wave 2 we've seen already, I'm eagerly awaiting being able to run:

Wedge Antilles (29)
• Draw Their Fire (1)
• R2-D2 (4)
• Proton Torpedoes (4)
Biggs Darklighter (25)
• R2-F2 (3)
• Shield Upgrade (4)
Dutch Vander (23)
• Ion Cannon (5)
• R5-K6 (2)

Biggs gains another shield and Wedge can take all of his Critical Hits (and then regain his lost shields via Artoo), really extending Biggs' annoying presence while Wedge plucks away at TIEs with Focus+TL on every attack.

But, once I start thinking about Imperial squads bringing potentially five 3-Die Attacking Interceptors, I start to wonder if Biggs will be viable anymore. Forcing the Empire to make a lot of sub-optimal 2vs3 die attacks makes Biggs worthwhile, but once they start rolling 3v3 die attacks, Biggs will be soaking up damage much more quickly (even if the Empire is making one or two less attacks than normal).

Has anyone else mused about Biggs' future once the Empire's shipyards start churning out interceptors?

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