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Reply: Star Wars: The Card Game:: General:: Re: Over rationalizing the whole space / character / force conflicts.

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by Darksbane

Cardboardjunkie wrote:

zethnar wrote:

A lot of people wanted to see something akin to the old Decipher CCG (myself included), so can't help but be a little disappointed by what seems to be a fairly streamlined and generic looking game.



I think this is one of the major barriers. Change is inevitable.


Exactly. The Decipher CCG was fun but the rules were a hot mess, and while the game could have a Star Wars feel more often than not you were getting force drained for a million by some operative off in the middle of nowhere. Especally in premier set there wasn't a ton of Star Wars feel and the game played horribly. In my opinion it took years for them to get it right and even when they did you still had decks that were degenerate and the whole game system encouraged decks which went out of their way to be non interactive.

IMO for card games like this good designs don't scream theme in the rules, the individual card need to do that job. The design needs to be a solid game system that provides fun interactive moments. I haven't played enough of the LCG to know for sure if it accomplishes this but from what I have played I see the potential being there. The theme will be fleshed out as more cards are released just like any other licensed game.

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