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Reply: Arkham Horror:: Reviews:: Re: Arkham Horror – Alternative review of the neverending (but fun)

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by anoirtrou

ross_menzies wrote:

I would take this even further and say that best strategy is to get the Big Bad out asap as in a lot of cases this means that they are at their weakest. Re: Allan's statement that we must have missed something, or been very lucky, in our final battle - I don't think we did/were, we had Yig (the weakest I know but it was also our first game) who emerged early thanks to us not closing gates once the pointlessness of doing that emerged & my character had a SMG & dynamite. There wasn't a lot left of Yig after these were applied - he went down in round 2 (I think) with all of us still standing & sane.


This statement makes me think that you might have missed something in the final battle. In the base game (except for Hastur) no Ancient One is ever "at their weakest". As soon as final battle starts, the Doom Track fills all the way up. And you need a number of successes equal to the number of players to remove each Doom Token. So, if you were playing with four players with Yig, it should have taken you 40 successes to defeat him, which is unlikely by turn 2 unless you had a mountain of clue tokens along with those weapons.

Of course, if you were playing with only two players (20 successes), It becomes a little easier to believe. But I can see not having the greatest opinion of Arkham Horror if you have only played a 2 player game against Yig, there's not a lot you can do in those circumstances. Arkham becomes much better with more players and Ancient One's with longer tracks. Try a game against Azathoth, then tell us it's too easy...

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