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Reply: Mansions of Madness:: General:: Re: Can't get anybody to play this...

by rob nawa I actually store all my cards (the relevant ones anyway) in their seperate adventures with a little inventory of what is in each packet in a little 'keeper's box' and I find that pretty...

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Reply: Space Empires: Close Encounters:: News:: Re: Player Aid and Production...

by chrono280Bugzy wrote:Thanks!Btw, when you are planning to release new version of Vassal module with exp? :)The vassal module will be released once the Expansion actually hits the shelves/mailboxes :-)

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: Between R2-D2 and...

by brutal_legend I would go for R2D2 and swarm tactics. Keeping your ace pilot alive and bolstering other squadron pilots is a very good thing.

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Thread: Eclipse:: Rules:: Rules query - what happens when a player is...

by eoingibb Played a couple of good 4 player games last night.Came up with some problems that the rules dont seem to cover.One - when a player is eliminated (for whatever reason) does this change the...

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Reply: Smash Up:: Rules:: Re: Some Questions! Rules clarifications needed

by freddieyuMoppelkotze wrote:Hello,As this thread is more active hopefully I could get an answer to one of my unanswered questions from another thread.My minion is protected with Tooth and Claw...Card...

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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...

by delinearGeosphere wrote:ColtsFan76 wrote: My philosophy has always been if something can be tracked, include something to track it with even if some people find them redundant. If they hadn't been...

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Reply: Federation Commander: Klingon Border:: Sessions:: Re: Death of the...

by nedpatrick How long did it take to play (if you don't mind em asking)?

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Thread: Merchant of Venus (second edition):: Variants:: How about this for...

by bleached_lizard Place the relevant factory title deed in the "mission" space of a culture's market area when it is revealed.A player may buy the factory deed during the Merchant Spaceport phase by...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: How to beat...

by xellossCapAp wrote:I'm asking, why do people think that? The only evidence I have of high-end play is GenCon and the Championship, both of which had top-finishing Rebel fleets but not swarm fleets....

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Reply: Star Trek: Fleet Captains - Romulan Empire:: General:: Re: Extra...

by Taeblewalker I have a progressive list of game sizes based on those which are given in the rules and how it varies by Key Number (Fleet Size/VP) and board Tile Number (TN) used. The Three Player...

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Thread: Merchant of Venus (second edition):: Rules:: Why can't players build...

by bleached_lizard Subject says it all, really. What is the point of this rule? I just want to know to help me remember, otherwise I'm liable to forget it exists!

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Reply: Merchant of Venus (second edition):: Variants:: Re: Possible solution...

by fizzmoreZeede wrote:Many have stated that just three tokens means the order is very easy to figure out, so why not just roll one of the included d6's? 1-2 can be the low market, 3-4 can be neutral...

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Reply: King of Tokyo: Power Up!:: Rules:: Re: 7 Players?

by Jimzik Played with 7 many times now and it's a BLAST! Downtime? Nope, the game just plays too quickly and you're soon down to 6 anyhow. You gotta know when to stay and when to bail out. I'm going to...

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Reply: Merchant of Venus (second edition):: Variants:: Re: Possible solution...

by BGFreakDag2PT if the game sells very well on their expectation, i bet they will make an expansion for this game. Maybe including the market, factories, new challenges.

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Anyone willing to ship...

by vidrabartimus95 wrote:Did you try contacting lautapelit.fi directly (the Finnish publisher)? They are super nice folks there at the shop. They speak english and I'd bet they'd be willing to work...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Anyone willing to ship...

by vidralievendp wrote:I'll let you know when my store has the expansion available. and then we'll see from there. sounds ok?Yes, thanks! That sounds wonderful!

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Reply: DreadBall: The Futuristic Sports Game:: General:: Re: Official Forums

by Armydillo978 Meh....their lose. :)DB looks awesome...but not gonna waste time on a problem I can't believe they haven't heard of before....there are ALWAYS other forums and games to visit...such as...

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Reply: Star Wars: The Card Game:: General:: Re: The best thing for me about...

by JoshTheStampedeBoom04 wrote:JoshTheStampede wrote:The slots are big enough to hold sleeved cards, but probably not "deep" enough to hold a stack of 6 sleeved cards.Ah well there goes that idea of "6...

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Reply: Eclipse: Rise of the Ancients:: News:: Re: Print errors on Eclipse:...

by rashktahtoniemn wrote:We have now sent out the first wave of Rota Fix sheets. The expected travel time is 4-8 days, so first ones should arrive around next wednesday. Most likely to Swedes and...

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Reply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: How to beat...

by RogueThirteenCapAp wrote:I'm asking, why do people think that? The only evidence I have of high-end play is GenCon and the Championship, both of which had top-finishing Rebel fleets but not swarm...

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