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Reply: Star Trek: Fleet Captains - Romulan Empire:: Reviews:: Re: Live long and conquer.

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by TribbleOfBorg

bleached_lizard wrote:

I've gotta say, Transmission Interference sounds like the most annoying, frustrating mechanic they could possibly have introduced into the game. You spend turns set up the completion of a mission, only to have your opponent go "oh, sorry - cancelled!" and suddenly your hard work is undone.

Add to that the fact that it would seem to make the problem of players just auto-cycling the difficult missions even *worse*. What on earth was the point of this new rule??

Why would that make the problem worse? You can TI their easy Missions, forcing them to settle for more difficult ones while you pursue your own agenda. You also have to factor the threat of a TI into your power allocation and ship movement, so all Missions have become harder. It is a balancing mechanism, you just haven't tried it yet.

The only thing I don't think I will like about it is that I think distance should subtract from your own sensors, not add to the opponent's. Otherwise, you can automatically succeed as long as one opponent's ship has disabled sensors. What kind of sense does it make to make it so easy to mess up a science Mission on one side of the board just because the Enterprise-E is in heavy combat on the other side of the board? Is the crew of the Enterprise really giving orders to the science vessels while in the heat of battle?

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