by selwyth
Bizud wrote:
We also play with all 8 betrayal cards face up on the table, so everyone can clearly see what the conditions are, and deal out substitutions cards numbered one through eight instead. You can use playing cards, or in a five-player game where nobody is playing Xxcha, the prediction tokens for turn (one through eight).
This is a good idea. Has anyone thought about paring down the Betrayal conditions so there are only 2-3 (and 2-3 copies of each), so you can focus on threats and bluffs instead of having to keep looking up what each of the 8 cards does?