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Reply: Star Wars: The Card Game:: Reviews:: Re: Star Wars LCG: I've Got a Bad Feeling About This...

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by Azgard12

houjix1138 wrote:

Azgard12 wrote:

houjix1138 wrote:

It was easy to be unique with those games as they were created in an era when there wasn't much else in existence. We're over 20 years into the world of CCG/TCG/LCGs, uniqueness is much hard to come by.

That's a horrible thing to say. An argument that innovation can't really exist today?

Games have done it.
Games continue to do it.
Excusing a game for failing to be innovative because it is "hard" isn't something I'm ready to accept.


I never said it couldn't exist, that it is just much harder to come by. He mentioned 3 games that set precendents, one of which has been cloned many times. Some of those clones have improved upon that design, other haven't.

There's thousands of game designers out there all trying to come up with the next big thing. A lot of them unknownly (or perhaps knowingly) use mechanincs that are similar to existing games. They may try to combine them in different ways or alter to them shomewhat, but comparisons that this is too much like this or that is too much like that are almost unavoidable. It happens in books, movies, cars, technology, you name it. Many want to think they are reinventing the wheel, but in the end it is still a wheel.

That's not to say reuses of existing ideas can't be good if done well. It's been done and will continue to be done. Dismissing a game because it's not innovative enough is something I'm not ready to accept.

Well, this is a much better response. Your initial one was almost depressing to me...

I agree that you're right when you say people can't re-invent the wheel... and yet it is improved upon. While I don't think they've done it here, it's my perception. Luckily, with packs, FFG has the chance to "fix" this problem.

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