by GLENN239
How does the prediction interact with the Guild default?
Two possibilities; Either the default victories are exempt from the process, or you can’t predict the Guild or Fremen for the default but you can predict one of their allies.
I presently believe that a 3-way alliance containing BG, Emperor, and Guild cannot be defeated.
Not an unreasonable assertion. One assumes that if facing such a menace, the other three players either accept the loss and end the game without wasting 5 hours, or conspire to hand one their number a solo victory. My response if faced with this unbreakable three-way to boredom would be to ‘suicide’ another player into a solo win, to teach the three never to do that again.
Very reluctant to play it in incidental skirmishes.
Presumably the aggressor may be unwilling to play their BG leader in skirmishes, because they commit their leader first. The other player, having seen that no voice is coming, can play their BG leader to voice that it survives. Alternatively, if he has the proper defence the aggressor can voice their opponent’s leader dead as sort of an ‘all in’ poker play, a game of chicken to push off the opponent from the pot, where the other player either accepts the loss of the battle or the loss of their BG leader.
What happens when multiple players come out of co-existence at once?
Two choices. First, only in player order can you come of co-existence so that occupation rules are not violated. Second, that this is an exception to the rule, so that as many players as desired can exit co-existence and the battles are treated as if in a non-stronghold territory. Either solution will create skullduggery in the co-existence ‘game’.